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Skill Packs

ARCHER is a domain-agnostic platform. Skill packs determine its function — swapping a pack changes the agent's persona, tool set, halt discipline, and evaluation criteria without touching the core engine.

How Skill Packs Work

Each skill pack implements the DomainPlugin contract:

Method Called by Purpose
initialize() Agent loop, pre-run Set up domain state and connections
execute_objective(obj, session) Eval harness Drive one objective to completion
get_status() Dashboard Return monitoring snapshot

Within each domain, plays are the discrete operational units — each play covers a specific tactic and carries its own tools, routing keywords, halt logic, and hint injection.

Domain Status

Domain Status Plays
Penetration Testing Active 9 plays, 23 skills
Threat Hunting Planned — #983
Digital Forensics Planned
System Hardening Planned
Malware Analysis Planned
Threat Intelligence Planned

Isolation Guarantee

Domains are mutually exclusive per session. A RuntimeError fires on any attempt to load a second domain. This is a hard architectural constraint — penetration testing prompts the model to be aggressive and enumerate everything; threat hunting prompts it to minimize footprint. A merged prompt produces neither correctly.